I beat the Brood War expansion on the weekend. I thought I was nearly done the game on Friday when I learned that there are 2 more missions in the final episode. The really sucky thing was that these 2 final levels were SO LONG.
The levels were long in a very irritating way. In single-player Starcraft, the enemies have typically have bases setup by default. Every 5 minutes or so, the enemy will make a push and attack you. The basic gameplay gist of SP Starcraft is to build-up your base and peel away the enemy base because they don't rebuild too many structures. Although that doesn't sound terribly irritating, the last 2 levels were very large, and there was the added annoyance of enemy micro.
The enemy micro is what I define as the ability to cast the special abilities of each individual unit with extreme efficiency. In fact, there seems to be no penalty (a human player would have to select units whether it be by mouse, unit groups, or a mix of the two, plus hotkeys). So, as I move my zerg in for an attack, ZZZAAAPPP, there goes off 10 psionic storms by protoss templar. OK.. I guess I'll use a different group of units.. BAM BAM BAM. All picked off with mind-control. So annoying to constantly have to make waves of zerg to go in, attack, die, and repeat.
The best units to use in the end seemed to be guardians because they do massive damage to ground units/structures and usually from a safe range. Anyways, onto the original point of this post. I wanted to play single player Brood War because I wanted to experience the game's storyline before getting into Starcraft 2. I saw a preview video about Starcraft 2's single player component. It looks very much improved from the original Starcraft. I haven't played SC2 single player and don't know everything about it, but it seems that they even address the issue of preserving upgrades between maps. I am sure many of you out there find it strange to have to re-research upgrades when going between levels. It is not a serious thing, but yeah, it does stick out there and cause people to think "what up with that?"
I don't mind the long, epic single player battle in Starcraft, but only if it's within reason. If I have to make all unit types and use all of their abilities including the defiler's plague, the queen's ensnare, and the lurker's burrow, while controlling all of my 12 max-unit groups, making sure certain units stay back and other units go forward,... then I am not going to have fun (what a mouthful).
I have high hopes for the single player missions in Starcraft 2. With mission branching and choices mixed with an in-game central pub plus cutscenes to convey story, I think I will be pleasantly pleased. In the worst case, Starcraft 2 can't be any worse than the original Starcraft's single player missions.